Our SDK let’s you Make Your Own SDK, In-House Game Engines, Render Engines, Custom Animation and 3D modeling software! Full access to the source code! No limits. 100% customizable source Code! Buy Once! Own Forever! No Yearly Fees!
(ProNewsReport Editorial):- Houston, Texas Jul 15, 2022 (Issuewire.com) – Stephanie Michaels, software developer and founder of The Stephanie Michaels Software Company, specializing in Real-Time computer graphics, established in mid-November 2021, has recently announced the release of their first product.
The Real-Time Planetary Render Engine SDK is officially made available to all software developers, with various licenses and different prices for students, teachers, freelance developers, and game and animation studios.
Stephanie wanted to provide skilled engineers with a fully customizable C++ Pure Modern OpenGL 4.6 SDK that gets out of the way and allows powerful developers to create ANYTHING they want.
“Giving the developer full access to the source code was vital. We didn’t want to limit the developer in any way, this SDK is for developers who have always wanted a good base engine to use in making their own in-house RENDER engines, in-house game engines, animation software, or even 3d modeling software. While also keeping the engine very lightweight with powerful features yet easy to build” – Stephanie Michaels
And powerful it is, The Real-Time Planetary Render Engine SDK lives up to its name, allowing the rendering of an entire planet to scale with support for real-world terrain data integration.
The SDK was built with large world gameplay in mind. Allowing the engineer to incorporate their own importers for FBX models and other file formats.
The SDK also can be extended with real-time Volumetric clouds, Oceans, and a powerful Real-Time Physically Based Rendering, Image Based Lighting, and High Dynamic Range pipeline which when all combined, provide incredible realism to imported 3D models.
True to life, state-of-the-art atmospheric scattering is already implemented into the SDK, providing a realistic time of day system, and realistic Sunlight, saving the engineer months of work and saving the client thousands of dollars.
The Real-Time Planetary Render Engine SDK is an excellent tool for all developers and a must-have for game studios or tech start-ups who would like to build their own SDK.
“A lot of game studios are moving in the direction of making their own in-house game engines because having their own engine, gives them complete control over bug fixes and updates. If there is a problem with the game, they can fix it right away. Also saves them a lot of money long term. Most third-party SDKs or game engines will charge hefty fees once you make a game that sells to millions of people, those fees quickly begin to add up drastically and eat up a huge percentage of your profit. What we wanted to do was provide a bit more freedom to software engineers and game studios by making an SDK they could buy once and own forever without paying us any yearly fees or royalties while still having unlimited access to the source code.” – Stephanie Michaels
Game Changer! The Real-Time Planetary Render Engine SDK being a true C++ Pure OpenGL SDK makes it the perfect teaching tool for OpenGL teachers interested in teaching real-time computer graphics.
Yes, that’s right! “We didn’t forget about the teachers or students and we didn’t get so high level that we forgot the importance of the low-level GPU programming. Most game engines do all the work for you and have their own “language” so to speak and most of the time, the programmer is just calling functions and not actually coding much. So you can’t teach a newbie programmer using a tool like that.
With our Real-Time Planetary Render Engine SDK, we show the lower-level programming. The pure raw OpenGL code. Teachers can teach complete courses using our SDK. You will see how we use GLFW for window management. Teachers will see how we use Glad, Glut, and Glew libraries. We clearly show teachers how we use ASSIMP importer and DEAR imGui for USER INTERFACE. This is priceless information and very important. We show the full source code for creating Volumetric clouds, you get to see all the shaders. Again, priceless information. Using our SDK teaches programmers from the ground up. Studying our code and implementation will be a great way for self-taught developers to learn some very advanced skills, like creating realistic oceans and atmospheric scattering.” – Stephanie Michaels
Incredible! Bottom line, The Real-Time Planetary Render Engine SDK is for developers who really know what they are doing or for computer graphics teachers and self-taught graphics programmers who prefer to learn by studying source code.
This SDK is very powerful, yet takes just 5 minutes to generate a build and get it working on your laptop.
That’s right! “Another key feature of our SDK Is its size and how incredibly easy it is to set up. We didn’t want to create a complicated SDK with a difficult build process that would frustrate the end user. So. We made a lightweight SDK that can be built using CMake in just 2 minutes.” – Stephanie Michaels
“Anyone who knows Advanced OpenGL will take one look at our source code and understand exactly what is going on in the SDK. We also provide detailed video instructions on our website and on our GUMROAD page.” – Stephanie Michaels
In conclusion, The Real-Time Planetary Render Engine SDK is an excellent, must-have tool for developers who have been searching for an SDK that gets out of the way and lets them make whatever kind of software their skill level will allow them to make.
Visit the Stephanie Michaels Software Company website today! To grab your copy of the SDK.
The product is also available on their GUMROAD page. https://smsoftwarecompany.gumroad.com/
The Stephanie Michaels Software Company
This article was originally published by IssueWire. Read the original article here.
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